Sunday, October 25, 2009

Favourite School Days Pastime



1 Five Stones

No. of players: two or more
Requirements: five stones (preferably if almost the same size, not too big or small, round). Some use triangular cloth bags filled with mung beans, rice or sand.
To Win: Be the first to finish all the eight levels.

Game Play by Bonny Tan

Step 1: Throw all five stones. Whilst throwing a stone, pick up one stone and catch the stone in the air before it falls to the ground. Do this for each of the stones on the ground.

Step 2: Repeat step 1 but pick up two stones at a time.

Step 3: Repeat step 1 but pick up a combination of three stones and one.

Step 4: Throw all five stones. Pick up four stones whilst one stone is in the air and catch the later before it falls to the ground.

Step 5: Whilst throwing one stone, place the four on the ground. Throw one stone up again and catch it whilst picking up all four stones on the ground.

Step 6: Throw all five stones on the ground. Pick two stones. Throw one in the air and exchange the other with one on the ground. Do the same with the remaining stones on the ground.

Step 7: Throw two stones held at the end of step 6. Pick up one stone and then catch the two falling stones separately in each hand. Do this until there are three stones in one hand and two in the other. Throw the two stones and catch it separately. Throw the remaining stone and catch it with the hand that has all the stones.

Step 8: Throw all five stones on the ground. The opponent selects a stone to be thrown in the air. The player has to pick this stone without moving any others. The player throws the stone in the air and picks the remaining on the ground in one clean sweep.

If at any point of time the player fails to complete this set of eight steps, he/she will have to forfeit his turn to his opponent. Upon his opponent's failure to complete, he will return to the incomplete step, starting from the very beginning of that step.

2 Dou Shou Ji



Can be bought at any Chinese stationery store.

No. of players: two
Requirements: Dou Shou Ji Board (as above) and pieces representing different animals for each team.

To Win: Reach opponent's den

There are eight pieces foe each team representing different animals. The strongest animal may capture the smaller animals depending on the ranking:

Elephant > Lion > Tiger > Leopard > Wolf > Dog > Cat > Mouse
(Only the Mouse can capture the Elaphant)

Special Rules:
Only the Mouse is allowed to move onto the water square. However, it may not capture the Elephant directly from the water square.
Only the Lion and Tiger may jump over a river horizontally or vertically, as long as there is no Mouse (from both either your team or your opponent's team) blocking the path.

....and guess what?? You can now play this on IPhone or IPod Touch!! Click this link to read more http://www.gamingw.net/keyword/dou-shou-qi/



3 Racing Game on Classroom Table




No. of players: two or more
Requirements: Folded car/ frog, a table (obviously) and a finishing line (duh!)

To win: Be the first to reach the finishing line

Fold paper into a car or frog so it has a spring-like rear. This will make the car spring forward if you press the rear downwards gently.

Some prefers blowing the car forward, others clap on the table just behind the car to push it forward. You can make your own rules!

4 Racing Game - with pen?



No. of players: two or more
Requirements: Drawn circuit (up to your imagination), pen or pencil

To Win: Be the first to reach the finishing line.

Each player should start by using a different colour pens. From the starting point, mark a dot to represent yourself. With a finger placed on top of the pen, gently push the pen downwards to the desired direction. As a result, a line will be drawn across and at the other end of the line would represent your current position. From there, each player will have to advance and reach the finishing line on a turn to turn basis.

To make it interesting, you may place some "special items" along the way. If the drawn line crosses it, the player may, for example, get an extra turn, etc.

You may also use the same concept to create a different game besides racing. I used to draw up a simple adventure game where the player has to collect keys to open this door, or save the princess from the dungeon, treasure hunting etc...good fun before computer and internet games become everything =P

5 Home Sweet Home



No of players: two or more
Requirements: the stubby eraser at the end of a pencil, and a blue print of a house of your imagination. I would colour my drawing above if I had some colour pencils with me.

To Win: everyone is a winner

During my primary days, before The Sims existed, this was an alternative or should I say an old-school version of it. Played it and loved it, although there isn't much to it in terms of graphics and content, it was great fun because we had our imagination to entertain us.

6 Red Dots Blue Dots



No. of players: two
Requirements: a red and blue pen, math exercise book page

To win: Surround and conquer your opponent as much as you can

With this game, each player takes turn by placing little dots and basically the idea is to surround and enclose your opponent's dots. The dots that have been surrounded by the opponent will be "eaten" or "killed" and cannot be used anymore. The player that conquers the most dots wins.

7 Fortune Telling Flower


No. of players: two or more
Requirement: a piece of paper folded into a "flower" shape, with "predictions" written inside it

Well, to be honest this isn't really a game but it was still good fun. After folding the piece of paper in a "flower", unfold it and write several answers or predictions inside, then fold it back and write letters or numbers on the outer flaps. After doing this, get another person to ask a yes or no question and choose an alphabet or number and the person holding it will open and close based on the number or alphabet the other person chose.

From there, the answer lies inside the tab of the number or letter chosen.

So, there you go....these are all my fav pastime during class. Free (well most of them), easy to start, simple to understand and really really fun!

No comments:

Post a Comment